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- Help Black Magic
-
- Help can be obtained for the use of Black Magic either by pressing any
- valid key combination for information on that key combination or by moving
- the cursor to a topic from the list below and pressing <Enter> on that
- topic.
-
- Additionally, press the Help key (<SHIFT><F1>) twice to see a picture of
- the function key template.
-
- Topics
-
- Links
- Features
- Blocks
- Graphics
- Use Of <Esc>
- File Links
-
- Press <Esc> to return to Black Magic
- Hypertext Links
-
- Hypertext documents are based on the concept of links. A links is simply a
- connection between two things in such a fashion that the link can be
- "traversed" or "activated". Links are dynamic in that a link serves as a
- gateway to something else in the document. Upon traversing a link, certain
- things will happen as a result of it. For example, when a note link is
- traversed, a window pops up in the upper right hand corner of the screen
- containing the predefined note. The different types of links are show below
- in the table.
-
- Type Of Link Action
- Note Link Pop up "note" window
- Replacement Link "Replaces" the text on screen with
- alternative text
- Reference Link Transports the Reader to another
- location in the document
- Concepts & Terminology
-
- Along with hypertext goes terminology and concepts to adequately describe
- it.
- Press <PgDn> for more Information
- The first and second concepts are that of Link Originator and Link End. A
- Link Originator is the "summoning" side of a hypertext link. In terms of
- creating hypertext, a Link Originator is what was originally designated as
- hypertext, BEFORE anything was entered to form the basis for the specific
- type of link (Note, Replacement, etc.). Similarly a Link End is the opposite
- end of a hypertext link; it is the actual material of the link.
-
- The first term is the word Traverse, as used in "traversing a link."
- Traverse means the physical act of moving the cursor onto a link and
- pressing <F1>; in actuality it is the process of traveling through a link to
- its destination. For example when a note link is traversed, you are
- traveling through the link to the note window that pops up on screen. Just
- as pressing <F1> initiates a forward link traverse, there are backwards link
- traverses. A backwards link traverse is indicated be pressing <Esc> anywhere
- in a Link End, and serves to return you to the Link originator.
-
- The third concept is that of Graphic Indicator. This is a special symbol
- which looks like a blue circle. This symbol will appear next to any graphic
- image that is in a hypertext document. It simply serves to indicate that an
- image is present, and it provides a method to manipulate that image using
- blocks.
- Press <PgDn> for more Information
- By defining the Graphic indicator as a block, the image can be cut, copied
- and pasted through out the document.
-
- The fourth concept is that of the Graphic Link. This is a special symbol
- which looks a blue circle with an "X" through it. This symbol will appear
- near or on any graphic image that is used as a Link Originator. It provides
- an access for traversing the link. To traverse a link through its Graphic
- Link , move the cursor onto the symbol and press <F1>. This will traverse
- the link and put you at the Link End. There can be more than one graphic
- link per symbol (see the section of HELP of on graphics for more).
-
- Types Of Links
-
- There are three primary types of links: Note Link, Replacement Link, and
- Reference Link, each of which is fully described below. There are also two
- additional symbols listed below, those of the Graphic Indicator, and the
- Graphic Link, both of which were fully described above. Links are indicated
- in Black Magic through the use of colored symbols in the text surrounding
- the link originator. These symbols are listed below with their colors for
- your reference.
-
- Press <PgDn> for more Information
- Type of link Color Symbol
- Note Link Pair of Diamonds Yellow
- Reference Link Pair of Triangles Green
- Replacement Link Pair of Squares Pink
- Graphic Indicator Circle Blue
- Graphic Link Circle w/ "X" Blue
-
- Note Link
-
- The Note link is the simplest of all hypertext links. What it does is pop up
- pre defined text on screen in a small rectangular window in the upper left
- hand corner of the screen. Notes can contain either text or graphics, and
- tend to be excellent ways to contain information that isn't exactly
- relevant to the main text, but would be nice to know.
-
- To create a note link, it is first necessary to define the block of text
- that is to be hypertext. This block is called the Link Originator - its the
- starting point or origin for the hypertext link. This block can be a single
- character, a word, a line, even a paragraph or page. Defining the block, is
- done with <Shift> <ArrowKey>.
-
- Press <PgDn> for more Information
- By pressing <Shift> <ArrowKey>, you will notice that the block of text is
- highlighted in another color. This is to indicate what makes up the block of
- text. Now it is necessary to indicate that the block is a note link. Note
- links are defined by pressing <Shift> <F3>. This calls up a rectangular
- window on screen in the upper left hand corner and moves the cursor into it.
- Here is where the "note" is entered.
-
- After entering the note (The Note can be entered either by typing, importing
- text, or importing graphics), press <Esc> and the note window will vanish
- returning you to the original block defined as hypertext. There have been
- some changes made however. Although the block is no longer defined by
- highlighting, it is now surrounded by two yellow diamond shaped symbols to
- indicate that the block is a Note Link.
-
- Replacement Link
-
- The Replacement link is again simple in its operation. It takes a block of
- text that has been designated a link originator and when activated it
- replaces the link originator with the link end in the same text display as
- if it was always there.
-
- Press <PgDn> for more Information
- The Replacement link has one major difference between it and the other types
- of links. Note and Reference links both use <F1> to traverse a link forwards
- and <Esc> to return (traverse backwards) from a link. However the
- Replacement link is set up with a "loop" type structure. To access the
- replacement text, press <F1> and then the original text is accessed by
- pressing <F1> again. Pressing <Esc> on a replacement link has no effect, on
- it as there is no backwards traverse.
-
- Creation
-
- Creating a replacement link is done in the same fashion as any other link.
- The first step is to define the text that is to be replaced. This is done
- with <Shift> <ArrowKey>. After the text is defined (shown by highlighting),
- pressing <Alt> <F3> will signal that this is to be a replacement link. This
- will call up a window on screen for entering replacement text. This is where
- the replacement text is to be typed, imported, or replacement graphics are
- imported. After the replacement link text is finished, pressing <Esc> will
- back out of the link and return the original text to its position.
- Immediately noticeable are the colored symbols surrounding the replacement
- link.
-
- Press <PgDn> for more Information
- Moving the cursor between the symbols pressing <F1> will erase the Link
- Originator, and move its replacement text into its place. Pressing <F1>
- again will put the original back.
-
- The material for a replacement link can be anything, even other links. The
- only restriction on it is that there not be graphic links within a
- replacement text. However there could well be a reference link within the
- replacement link that had a graphic as its link end. Or alternatively there
- could be a Note link within the replacement text that contained graphics as
- its link end.
-
- Reference Link
-
- Reference links are used to move the reader to another location in the
- document entirely different from the link originator. Reference links can
- also point to different files, in effect linking you to limitless outside
- sources of information. An excellent example of what can be done with
- reference links can be seen in the hypertext version of this manual. The
- entire table of contents is essentially a collection of reference links that
- send you where to each chapter when activated.
-
- Press <PgDn> for more Information
- To create a reference link is more involved than the other links, because
- some awareness of where you are in the document must be kept in mind. There
- is one consideration for creating reference links. Reference links can be
- defined in two ways: they can be made to utilize existing text on screen as
- what they link to, or they can link to new text. Given this, the user has
- two options to consider: using existing text as the text for linking, or
- using new text.
-
- To start creating a reference link requires you to first define the block
- that is to be become hypertext. Next, by pressing <F3>, the block will be
- defined as a reference link. The user is then queried with the following:
-
- "Is This Going To Point To New Text ? (Y/N)"
-
- This means, is the reference link going to text that already exists
- (previously typed) or is it going to text that is yet to be typed (text that
- you need to type). If you answer "Y" then the screen will clear and provide
- you with a blank screen to type the text on. After the text has been typed,
- by pressing <Esc> the following prompt will appear:
-
-
- Press <PgDn> for more Information
- The Reference Link's End Points have not been defined.
- Do you wish to link the entire block of text Just Typed ? (Y/N)
-
- What this means, is that the reference link can be defined in two ways. The
- first way (Chosen by pressing "Y") will link the entire block of text to the
- original reference link making the cursor simply jump to the beginning of
- the newly typed text. The other way (Chosen by pressing "N") allows you to
- link the reader to a specific spot in the newly typed text. The benefit to
- this is that if there is a specific word or phrase among the new text that
- has been typed that should stand out, this will allow it to by bringing the
- cursor directly to it. To bring the cursor to the block's beginning press
- <Esc> after typing Y. To bring the cursor to a specific location, mark the
- location for it to be brought to as a block and press <Esc> after N.
-
- Upon returning from the hypertext link, there are some changes evident on
- the screen. First of all, the text that was designated as hypertext is
- surrounded by colored symbols. This is the normal way that hypertext is
- indicated. Second when the cursor is moved between the symbols, and <F1> is
- pressed the user is taken to the text that was designated as hypertext, with
- the cursor landing on the block of text that was highlighted.
-
- Press <PgDn> for more Information
- Point Mode
-
- Point mode is entered into by answering the following prompt after a
- reference link has been defined.
-
- Is this going to point to new text (Y/N) ?
-
- If this prompt is answered with a "Y" then a blank screen appears for typing
- and the material for the reference link can be entered as above. However if
- "N" is answered to this prompt Black Magic goes into Point Mode. In Point
- Mode Black Magic puts hypertext markers around the block that was defined as
- hypertext and displays the words " Point Mode " on the command line. In this
- mode Black Magic allows you to step through the document using the movement
- keys and <F1> to the specific location where the Reference link is to be
- linked to. Once at the correct location the text that it is to be linked to
- is marked as a block and <Esc> is pressed. This traverses the link backwards
- to the link originator. When activated this link will take you to the text
- that was marked as a block in point mode.
-
-
-
- Press <PgDn> for more Information
- Reading Hypertext
-
- Reading a hypertext document is surprisingly easy, there are only a few keys
- that are necessary to navigate through a hypertext document, and they are:
-
- <F1> Forward Link Traverse
- <Alt> <F1> Collapse Document
- <ArrowKey> Movement
- <Esc> Backwards Link Traverse
-
- Press <PgDn> for more Information
- OR With The Mouse
-
- <MOUSE> Movement
- <LeftMouseButton> Forward Link Traverse
- <RightMouseButton> Backwards Link Traverse
-
- The usual method to read a Black Magic document, is to load the file and
- then move through it by using the cursor keys or the mouse. When a hypertext
- link is encountered, the cursor is positioned on it and then press <F1>.
-
- Press <PgDn> for more Information This activates the link,letting it perform whatever action that has been
- assigned to it. Additionally a mouse may be used to read a hypertext
- document.
-
- The mouse can be used to read a document in the following fashion. The
- movement of the mouse will substitute for the cursor keys, and the mouse
- buttons will substitute for <F1> and <Esc>. Moving the mouse will take care
- of all screen movement (like <PgUP> and <PgDn>) this makes it very
- convenient and fast to use the mouse for reading a document. For the mouse
- to function a copy of MOUSE.COM or the equivalent must be loaded.
-
- Besides <F1>and the <ArrowKeys>, there are a few more commands necessary to
- use hypertext effectively. Just as <F1> is the key that indicates traverse
- the link forward, <Esc> is the reverse of that - a backwards link traverse.
- After using <F1> to traverse or activate a link, pressing <Esc> will step
- backwards through that link. Traversing it backwards so to speak. The other
- command is <Alt> <F1>, Collapse. This command takes a magic document that is
- "unfolded" through much reading, and condenses it back to its original form,
- deactivating all the links.
-
-
- Press <PgDn> for more Information Additionally there is a special function that was defined to make hypertext
- easier to read, the Mapping function. This will display a document as a
- graphic representation of links, from which any branch can be quickly
- reached. Additionally any point in the document can be accessed here by
- using the arrow keys to move to its branch and pressing <Enter>.
-
- The mapping command is used by pressing <F2>. This will change the screen
- from a text display to a graphic representation of the document as chained
- reference links. This map displays the document as a series of sections
- that are connected by reference links. The map is depicted as a tree
- structure that stretches down off the screen.
-
- The lines between sections indicate the reference links and their structure,
- while the sections themselves represent the link ends for the reference
- text. Accessing the map is done with the arrow keys. When the map
- initially comes up on screen the current cursor position is highlighted. To
- move to another position use the arrow keys. If the document is very large
- the map will scroll off the screen. At the top of the screen a window is
- shown that contains the first three lines of the text from each section of
- the map.
-
- Press <PgDn> for more Information This serves to indicate to you what the contents of each section are. To
- move directly to any of the sections shown on the map, move the cursor to
- that section and press <Enter>. Or to just return to your current position
- in the document press <Esc>.
-
- Reader Mode
-
- Black Magic offers a mode in which you can set the computer to remove all of
- the editing functions. It justifies text and allows you to go through a
- document in a fashion that will prevent any changes to the text. This mode
- is entered by pressing <Alt> <F2>. To leave this mode is done press <Alt>
- <F2> again.
-
- Links within Links
-
- Black Magic has very few limitations concerning links within links: First,
- there can be no links from within a note window. Second, when creating a
- Reference link you cannot use point mode to point to text in a Note window.
-
- There are several unique feature in Black Magic, among them the TSR Wait
- State, the Macro capabilities, and the Configuration options.
-
- Macros
-
- Macros are one of Black Magic's most useful features. A macro is a
- collection of key strokes that has been assigned to a single key
- combination. By striking the key combination that represents a macro, the
- keystrokes that are stored in it are fed to the computer just as if you had
- typed them.
-
- Using macros is actually a very simple process. The first step in using
- macros, is to define a macro. This is done by pressing the Macro Definition
- key (<<ALT>> <<F7>>), giving the macro a single character name, and then
- typing what is to be assigned to the macro. After the macro is defined,
- pressing <Alt> <F7> again stops the Macro.
-
- After macros are created, they are saved to disk. This creates a file with
- the name of the letter name of the macro and the extension ".MAC". An
- example of a filename created would be "A.MAC". However despite macros being
-
- Press <PgDn> for more Information
- a useful tool, they do have their limitations. First of all Macros cannot
- access other macros. Each macro is independent from the rest. You cannot use
- a macro to either create a macro or run another macro. The reason for this
- is that when a macro is being created, if any of the other macro keys
- (<<Alt>> <<F7>> or <<F7>>) are struck it will end the macro, saving it to
- disk. The other limitation that macros have is that they can only store 255
- characters. When a macro reaches 255 characters it is automatically saved to
- disk. If you make a mistake when defining a macro, that macro must be
- finished by pressing <<Alt>> <<F7>> and then that macro redefined from
- scratch.
-
- The below list is a summary of the steps involved in creating macros:
-
- 1. Press <<Alt>> <<F7>>
- 2. Type the macro's name
- 3. Type the macro
- 4. Press <<Alt>> <<F7>> again to terminate the macro
- 5. You're done, macro automatically saved to disk
-
-
-
- Press <PgDn> for more Information
- The below list is a summary of the steps involved in using a macro.
-
- 1. Press <<F7>>
- 2. Type the macro's name (1 character)
- 3. Macro is executed by Black Magic
-
- Configuration
-
- Black Magic, allows some degree of customization through its Config. option.
- Any changes made to the Config. specifications are saved to disk for future
- use. The Config. Option is located on the <<F10>> menu or it can be
- accessed from <<Alt>> C. When activated, it calls up a full screen of
- information about Black Magic's configuration and default settings. The
- things in Black Magic that can be configured include:
-
- The number of overlays loaded into memory at one time (see below)
- Default Note Window size.
- Default Left and Right margins
- Default Tab Size
- Automatic bookmark/Query for bookmark
-
- Press <PgDn> for more Information
- Video color for normal text
- Video color for Block marked text
- Option to show or hide link markers
- Option to show or hide link colors
- Default directories for files and program
-
- To change items on this menu, it must be first be brought upon screen. This
- s done by pressing <Alt> C.
-
- When the Configuration menu appears on screen, it displays a full screen of
- information with a blue highlighting bar marks your position on the screen.
- The arrow keys are used to move the bar around the screen. The
- Configuration options are modified using the arrow keys, "Y"/"N", and the
- number keys. The only options that can be changed are those that the blue
- highlighting bar stops at (for example it doesn't stop at the colors of the
- hypertext links - they can't be changed). At any place the bar stops the
- entry is modified in the following manner.
-
- 1. If the entry is numeric (Width - ) enter a number and <Enter>
- 2. If the entry has a "Yes" or "No" next to it, Press "Y" or "N".
-
- Press <PgDn> for more Information
- 3. If the entry has nothing, press the <RightArrow> or
- <LeftArrow> to change it.
- 4. To change the BackGround color, press the "+" and "-" keys.
-
- Notes about Configuration Options
-
- The single configuration option that will cause users the most confusion is
- the first one, that of:
-
- Load Memory Overlays At Run-time:
- Load MAGIC.OV1 - NO
- Load MAGIC.OV2 - YES
- Load MAGIC.OV3 - NO
-
- Black Magic is a program that was constructed using overlays. Overlays are
- segments of the programs code that can be accessed in two ways; either from
- disk or from memory. NTERGAID recognizes that different users have different
- amounts of memory and more importantly different uses for it. If you don't
- have a full complement of memory, or you use lots of memory resident (TSR
- type) utilities, or you work with long documents, set the "Load MAGIC.OV? -"
-
- Press <PgDn> for more Information
- to "No" for each of them. If you have lots of memory or no memory resident
- programs (TSR type) then set these options to yes. Having the options set to
-
- "YES" will improve the performance of Black Magic however provided that you
- have a hard disk even with these set to "No", Black Magic's performance is
- more than adequate. If you have to choose which overlays to put in memory,
- we recommend numbers two and three for maximum performance. The other
- option that could cause users confusion are the Text Color and BackGround
- Color options. To change the text color, press the <LeftArrow> and the
- <RightArrow>. To change the BackGround color press the "+" and "-" keys.
-
- TSR Wait State
-
- NTERGAID recognizes that many users of Black Magic will also run TSR
- (Terminate and Stay Resident) programs in conjunction with Black Magic.
- However with Black Magic and some TSR programs this can present a problem
- due to their inability to restore Black Magic's screen properly. To avoid
- problems like these Black Magic includes what we have termed a TSR wait
- state.
-
-
- Press <PgDn> for more Information
- A TSR Wait State is just that. It puts Black Magic into a holding pattern
- from which a TSR can be executed.
-
- After the TSR is executed and you return to Black Magic from the TSR the TSR
- Wait State command will ensure that the screen is updated properly according
- to Black Magic rather than the TSR.
-
- The TSR Wait State command is executed by typing:
-
- <Shift> <F10>
-
- After this is typed, go ahead and press the key strokes for the your TSR.
- After you're done, exit the TSR to Black Magic, and all should be well.
- Blocks are one of the basic concepts that an understanding of is required to
- comfortably use Black Magic.
-
- Blocks are simply chunks of text that are treated as a single character. in
- general anything that can be done to a single character can also be done to
- a block. Blocks provide a convenient method for manipulating large amounts
- of text.
-
- Definition
-
- Before block capabilities can be used on any text, that chunk of text that
- is to be the block must first be defined as a block. Blocks are defined by
- pressing <Shift> <ArrowKey>. This will highlight (in blue) any characters
- that the cursor passes over when it is manipulated with <Shift> <ArrowKey>.
- The area highlighted is the defined block. If any keys are struck after the
- block is defined that are not valid block commands, the block definition
- will vanish.
-
- Press <PgDn> for more Information
-
-
- Commands
-
- Once a block has been defined, the following commands are applicable to it:
-
- Command Purpose
- <Alt> <F5> Cuts the Block from the Text
- <Shift> <F5> Copies the Block to the Paste Buffer
- <F5> Paste a Block from the buffer to the document
- <Del> Delete a Block
- <F6> Bold
- <Alt> <F6> Italics
- _ Underline Block
- <Ctrl> _ Double Underline Block
- <Ctrl> <F8> Right Justify Block
- <Shift> <F8> Left Justify Block
- <Alt> <F8> Justified Block (Both sides justified)
- <F9> Export Block (Save text to disk)
-
-
- Press <PgDn> for more Information
-
- The Cut, Copy, and Paste commands work in the following manner. Cut removes
- a defined block from the document and places it is the Paste buffer. Once
- the block is in the paste buffer, Paste can be used to put it back into the
- document. Copy replicates the defined block in the Paste buffer, leaving
- the original block in its place in the document.
-
- The graphics capabilities in Black Magic provide one of the most intriguing
- aspects of hypertext; the ability to freely intermix graphics and text to
- form completely new information structures.
-
- Illustrations and Graphic Links
-
- Graphics in Black Magic appear always as boxed graphics. The "boxing" is
- automatically inserted by Black Magic. Graphics are displayed centered on
- the screen. Black Magic can work with these graphics in two ways.
- Graphics may simply be on screen intermixed with text, this is called an
- Illustration. Or graphics may be an active part of hypertext, serving
- either as a link originator or a link end, this is called a Graphic Link .
- Black Magic uses two special symbols to distinguish between the two types of
- graphics. The first symbol is called a graphic indicator. This symbol
- looks like a circle and is colored blue. This symbol appears with every
- graphic either illustration or graphic link.The symbol is displayed at the
- top left corner of the document. If this symbol is not on screen, the
- graphic will not be displayed. The only time that the Graphic Indicator
- symbol will not be displayed is when there are graphics as the Link End for
- a Note Link.
-
- Press <PgDn> for more Information
- For example if you are scrolling up through a document and come to the
- bottom of a graphic (either illustration or link) it will show as a blank
- areas on screen until the graphic indicator appears at which point the
- graphic will appear. The symbol serves to indicate that there are graphics
- on screen and it gives a manner to access them.
-
- For example when manipulating a graphic through block cut and paste the cut
- and paste operations are accomplished by marking the graphic indicator as a
- block and then performing the operation. In short the graphic indicators
- give a method to refer to an entire graphic image quickly and easily.
-
- The second symbol that Black Magic uses to distinguish graphics is called a
- Graphic Link. This symbol which looks like a circle with a "X" in the
- center of it, and is colored blue. This symbol only appears with graphics
- that have been designated as link originators for hypertext. This symbol
- tends to be embedded in the graphic itself. When the cursor is brought over
- this symbol and <F1> pressed the link is traversed. There can be multiple
- graphic links per image. This allows you to make different parts of a
- graphic image different hypertext links.
-
-
- Press <PgDn> for more Information
- Entering Graphics
-
- Graphics are entered into Black Magic's graphic file format through the use
- of a screen capturing TSR (Terminate and Stay Resident) program called
- GrabIt. This file format uses the filename extension of .MGR which is
- automatically appended by GrabIt. With GrabIt, screens of graphic images
- can be captured and stored as disk files. These files can then be imported
- into Black Magic and used either as illustrations, or as graphic links.
- The other way that graphics can be entered into Black Magic is through the
- use of ClipArt. ClipArt consists of files of graphic images that have been
- previously recorded and saved onto disk. These files can be imported into
- Black Magic quickly and easily without the use of the GrabIt. For a listing
- of the ClipArt files provided with Black Magic and a description of each, it
- is necessary to list the file: README.ART.
-
- Import
-
- Graphics are loaded into Black Magic through the use of the Import Graphics
- command. This command can be accessed either from the menu, or directly
- through the use of the Function keys.
-
- Press <PgDn> for more Information
- Once graphics are into Black Magic, they can be manipulated through the use
- of block cut, copy and paste as described below.
-
- Manipulation
-
- Black Magic uses block functions to manipulate graphics. The Cut, Copy,
- Delete, and Paste block functions are all fully enabled. To start
- manipulating a block of graphics, it must first be marked as a block. This
- is done by moving the cursor into the graphic indicator and pressing:
-
- <Shift> <ArrowKey>
-
- Now the graphic image is marked as a block, to perform a block operation on
- it is as simple as pressing that key. For example to Cut a block from the
- text would require pressing:
-
- <Alt> <F5>
-
- This would cut the block from the text and store it for future pasting. Any
- other block operation is performed on graphics is performed in the same
- fashion.
- Press <PgDn> for more Information
- Summarizing the steps to manipulate graphics gives us the following:
-
- 1. First mark the graphic indicator as a block.
- 2. Second perform the block operation desired on it.
-
- Hypertext And Graphics
-
- Graphics that are also hypertext are defined as such in the same fashion as
- text with a few minor differences. First of all, graphics can be either the
- link originator or the link end for Note links and Reference links however
- one graphic can have multiple graphic links embedded in it thus making this
- one image the source of many links. The other difference lies in the
- manner of marking an area of graphics that is to become hypertext.
-
- Marking
-
- Marking graphics is done by using the Mark Graphics (<F2>) key. To mark a
- graphic image as hypertext, place the cursor on the Graphic Indicator and
- press <F2>. This will call up a pair of cross hairs that appear on screen.
-
-
- Press <PgDn> for more Information
- These cross hairs are used to determine where the graphic link symbol is to
- be placed on the graphic. The graphic link symbol will be placed at the
- intersection of the cross hairs. With the cross hairs on screen, the arrow
- keys are used to move them around and position them precisely. Marking the
- graphic image is done by pressing the key combination of the type of link it
- is to become when the cross hairs are in the right position. This will put
- a hypertext symbol at the same place as the center of the cross hairs, it
- will also cancel the cross hairs, just as the block definition would be
- canceled once a hypertext link is created. The steps to mark graphics as
- hypertext are as follows.
-
- 1. Move the cursor onto the Graphic Indicator.
- 2. Press <F2>. This will call up a pair of cross hairs on screen.
- 3. Use the arrow keys to manipulate the cross hairs until the
- intersection of them is where you wish the Graphic Link placed.
- 4. Press the key combination for the type of Graphic Link that you
- wish to make.
- 5. The cross hairs will vanish, and the Graphic Link symbol will
- be inserted where they were.
- 6. Enter the data for the Link And you're done.
-
- Press <PgDn> for more Information
- Any graphic image can be marked with multiple links per image. However
- there are restrictions as to how the links work. For example: Replacement
- Links are not specific to any one area in a graphic image, they are specific
- to the whole graphic. Traversing a Replacement link on a graphic image will
- replace the entire graphic, not just the area near the Graphic Link. If the
- link used is a Note link for example, there can be different Note links for
- each hypertext symbol. The same is true for the Reference links, each
- symbol can be keyed to a different Reference link.
-
- Note Links and Graphics
-
- Graphics can be incorporated into Note links in two ways. They can be both
- the Link Originator or the Link End. Note links can contain either graphics
- or text but not both. However if you wish to add a caption to a graphics
- contained in a Note link, we suggest naming the Note window (<Ctrl> N).
-
- Making graphics the material for a Note link, is done through importing the
- graphics into the Note link. The Note window will be automatically sized to
- fit the graphics. Importing graphics into a Note link requires that the
- link be set up to the point where the window is on screen, and the cursor is
- waiting for text entry.
- Press <PgDn> for more Information At this point, the commands to import graphics have to be entered. Once
- entered, the graphics will be imported into the window, and the window sized
- to fit.
-
- The other aspect of graphics and Note links is using a graphic to summon a
- Note link. This is done in basically the same fashion as creating any other
- link. To start with, we'll assume that there is a graphic on screen.
- Position the cursor on the graphic indicator and press <F2>, this will put a
- set of cross hairs on the screen. This is to allow precise positioning of
- the Graphic Link symbol. When the cross hairs are aligned over the spot
- where the symbol is to be placed, press the key strokes for a note link
- (<Shift> <F3>), and the symbol will be inserted onto the graphic. Once the
- symbol is inserted into the graphic, a Note window will be called up on
- screen for the Note entry.
-
- Reference Link and Graphics
-
- As with Note links, graphics can be either the Link originator or the Link
- end for a Reference link. Making a graphic the link originator for a
- Reference link is done in exactly the same fashion as it is for a note link.
-
- Press <PgDn> for more Information
- The graphic is marked, the Reference link key ( <F3> ) is struck, and the
- material for the reference link is entered. There can be multiple Reference
- links stemming from a single graphic - essentially as many as there are room
- for the graphic link symbols. This is how the demo file USA.MAG was
- created. The original graphic was imported into Black Magic, and a single
- reference graphic link originator was embedded in each state.
-
- Using a graphic as a link end for a Reference link is again similar to the
- Note link described in detail above. The Reference link is made, and you
- are at a new screen for text to be entered. Rather than entering text, you
- decide to import a graphic. This is done by typing:
- <Alt> <F9>
- FILENAME.MGR <Enter>
- The graphic is imported, and is marked with a graphic indicator symbol
- (remember the graphic link symbol only shows for link originators) by Black
- Magic. Now that the graphic is into the Reference link and serving as a
- link end, you have the option of typing to add text to the graphic, or
- simply pressing <Esc> to traverse the link backwards. This method of using
- graphics for the link ends is both simple and powerful, and lets you use
- text to annotate the graphic.
-
- Press <PgDn> for more Information
- Replacement Link and Graphics
-
- As with Note links and Reference links, graphics can be either the Link
- originator or the Link end for a Replacement link. Making a graphic the
- link originator for a Replacement link is done in exactly the same fashion
- as it is for a note link. The graphic is marked, the Replacement Link keys
- ( <Alt> <F3> ) are struck, and the material for the Replacement Link is
- entered. There can be multiple Replacement links stemming from a single
- graphic - however each will replace the whole graphic when traversed.
-
- Using a graphic as a link end for a Replacement link is again similar to the
- Note link described in detail above. The Link Originator is typed, defined
- as a block, and marked as a Replacement Link. This then presents an area
- for Replacement text to be entered. Instead of entering any text, import a
- graphic and you have a Replacement Link with a graphic as the Link End. To
- traverse this link is done by pressing <F1>.
-
- Use Of <Esc>
-
- <Esc> is used in two fashions in black Magic.
-
- Its first Function is as a cancellation key. In this mode it serves to stop
- any action in progress. For example if you are entering a filename for a
- file save operation, pressing <Esc> will cancel the filename entry process
- and place you back at the text entry mode.
-
- <Esc>'s second function is that of traversing links backwards. If you are
- inside either a Reference Link or a Note Link, pressing <Esc> will palace
- you back at the Link Originator for that Link.
-
- One exception to the use of <Esc> as a backwards link traverse key is seen
- with the Replacement link. With the Replacement link, <F1> is used to
- activate this link in both fashions, both forward and backward. In other
- terms, the Replacement link is set up with a looping structure. File Links
-
- File links are a form of reference link. They simply refer to a portion of
- another file. The other file must be a Black Magic file (.MAG) and have
- been previously created.
-
- The link is created in the same fashion as a reference link. Mark a block
- of text using <SHIFT> and the arrow keys. Select the 'Link' menu system by
- pressing <F10> and 'I', or by pressing <ALT> I. Then select Reference Link
- with 'E' or by pressing return with the cursor on the word Reference. Then
- select 'Link to File'. You will then be prompted for the name of the file
- to link to. You can then move within the file using <F1> and <ESC>. When
- you find the text you want to link to, mark the text as a block and press
- <ESC>. You will then be taken back to the original file, and the link will
- have been created. <Del>
-
- The <Del> command is used to delete text by characters. When it is used, it
- will "drag" the text across the screen to it and delete it.
-
- To delete text by characters press:
-
- <Del>
-
- This will delete the text.
- <Ctrl> D
-
- The <Ctrl> D command deletes the line that the cursor is on. It deletes the
- whole line, drawing the document up one line.
-
- To use this command to delete a line, put the cursor on the line to be
- deleted, and press:
-
- <Ctrl> D
-
- This will delete the whole line.
- <PgDn>
-
- The <PgDn> command is used to move through a document by "screens" or
- "pages" of text.
-
- To move by pages, press:
-
- <PgUp>
-
- This will move downwards through the document a screen of information at a
- time.
- <PgUp>
-
- The <PgUp> command is used to move through a document by "screens" or
- "pages" of text.
-
- To move by pages, press:
-
- <PgUp>
-
- This will move upwards through the document a screen of information at a
- time.
- <BackSpace>
-
- The <BackSpace> command is used to delete text by character. It deletes the
- text to the left of it by characters.
-
- To use <BackSpace>, position the cursor to the right of the character that
- you want deleted and press:
-
- <BackSpace>
-
- This will delete that character. If <BackSpace> is repeatedly held down, it
- will delete all the text to its right. <Tab>
-
- The <Tab> command is used to move to the next tab setting. It positions the
- cursor at intervals that correspond to the tab width setting. For example
- if the tab width is set to 5, the tab settings are at 5, 10, 15, 20, 25, and
- so on (intervals of 5).
-
- To move the cursor to the next Tab setting, press:
-
- <Tab>
-
- This will move the cursor to the next tab setting.
- <Ctrl> <LeftArrow>
-
- The <Ctrl> <LeftArrow> command is used to move left by words.
-
- To move left by words position the cursor anywhere in the document, and
- press:
-
- <Ctrl> <LeftArrow>
-
- This will make the cursor move left by words. It seems to "jump" from word
- to word.
- <Ctrl> <RightArrow>
-
- The <Ctrl> <RightArrow> command is used to move right by words.
-
- To move right by words position the cursor anywhere in the document, and
- press:
-
- <Ctrl> <RightArrow>
-
- This will make the cursor move right by words. It seems to "jump" from word
- to word.
- <Ctrl> <Enter>
-
- The <Ctrl> <Enter> command is used to insert blank lines into the text.
- This forces the text downwards, while leaving the cursor at the present
- position, so that more text can be inserted.
-
- To use line feeds, position the cursor at the line where you wish a blank
- line inserted, and press:
-
- <Ctrl> <Enter>
-
- This will insert one blank line, while leaving the cursor at its present
- position.
-
- Note: this command has the same effect as <Ctrl> J.
-
- <Ins>
-
- The <Ins> command is used to toggle back and forth between INSert and
- overwrite modes. In insert mode anything that is typed is continually
- inserted into the document. In overwrite mode anything that is typed
- destroys what was below it. It types "over" the existing text destroying
- it.
-
- To toggle between the two modes press:
-
- <Ins>
-
- This will toggle from mode to mode. In INSert mode, the phrase "Ins" is
- displayed on the command line. In Overwrite mode the "Ins" is missing from
- the command line.
- <Ctrl> <BackSpace>
-
- The <Ctrl> <BackSpace> command is used to delete text by words. It deletes
- the text to the right of it by words, pulling the text to it.
-
- To use <Ctrl> <BackSpace>, position the cursor to the right of the word that
- you want that deleted and press:
-
- <Ctrl> <BackSpace>
-
- This will delete that word. If <Ctrl> <BackSpace> is repeatedly held down,
- it will draw all the text to its right to it and then delete it.
- <Alt> I
-
- The <Alt> I command brings the Link submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Link submenu gives you the following choices:
-
- Reference Replacement Note DOS Link Mark Graphic
-
- The commands have the following meanings:
- Reference - brings up a menu with the possible types of reference links
- Replacement - creates a replacement link with current block marked
- Note - creates a note link at current block marked
- DOS Link - creates a DOS link at current block marked
- Mark Graphic - puts a cursor onto a graphic image for graphic links <F8>
-
- The <F8> command is used to center text. Centered text is text that has
- been exactly aligned between the margins. Black Magic works by centering
- the entire line that the cursor is on.
-
- To center text, place the cursor on the line of text to be centered and
- press:
-
- <F8>
-
- This will center the line.
- <F9>
-
- The <F9> command is used to save the document in memory. When the <F9>
- command is used, Black Magic will first prompt you for a filename. Then if
- your document is ONLY text Black Magic will prompt you as to whether or not
- the document should be saved as a Magic file. This is to give the option of
-
- creating plain ASCII files. If you reply to the "Save As A Magic file"
- prompt with a "N" then your file will be written to disk as a plain ASCII
- text file. If you answer the prompt with a "Y" then your file will be
- written the Black MAgic file format. However if your document contains any
- hypertext links at all it is automatically saved as a Magic file.
-
- To save your current document file press:
-
- <F9> "Filename" <Enter>
-
- Where "Filename" is the name that the document should be saved under.
- Next answer any of the prompts that may appear as to how the file should be
- saved (see above), and the file is saved.
- <F5>
-
- The <F5> command is used to paste blocks of text back into the document.
- Blocks are an amount of text that has been specially designated as a
- "block". This allows several commands to affect an entire block of text
- rather than a single character. The paste command is used to take a block
- of text that is in the paste buffer and put it back into the document at the
-
- cursor location.
-
- To paste a block of text into the document press:
-
- <F5>
-
- This will paste the contents of the paste buffer back into the document at
- the cursor location. The contents of the paste buffer can be pasted into a
- document multiple times as the buffer is not emptied or cleared until new
- information is put into the buffer.
- <Shift> <F5>
-
- The <Shift> <F5> command is used to copy blocks of text from the document
- into the paste buffer. The blocks are NOT removed from the document as they
-
- are with the Cut command. Blocks are an amount of text that has been
- specially designated as a "block". This allows several commands to affect
- an entire block of text rather than a single character.
-
- To copy a block of text to the buffer from the document, a block must first
- be defined. This is done with <Shift> <ArrowKey>; this combination is used
- to highlight the text that is to be defined as a block. Once the block is
- defined press:
-
- <Shift> <F5>
-
- This will copy the defined block from the document and place it in the paste
- buffer. Now that it is in the buffer, it can be pasted back into the
- document multiple times.
-
- <Alt> <F5>
-
- The <Alt> <F5> command is used to cut blocks of text from the document.
- Blocks are an amount of text that has been specially designated as a
- "block". This allows several commands to affect an entire block of text
- rather than a single character.
-
- To cut a block of text from the document, a block must first be defined.
- This is done with <Shift> <ArrowKey>; this combination is used to highlight
- the text that is to be defined as a block. Once the block is defined press:
-
-
- <Alt> <F5>
-
- This will cut (removing it from the document) the defined block from the
- text and place it in the paste buffer. <Alt> <F10>
-
- The <Alt> <F10> command is used to Exit Black Magic.
-
- To Exit Black Magic press:
-
- <Alt> <F10>
-
- If there have been any changes made to the file since it was loaded, Black
- Magic will ask you whether or not to save the file. After you reply either
- "Y" or "N" you will exit Black Magic.
-
- Note an Exit operation in progress can be cancelled by pressing <Esc>.
- <F1>
-
- The <F1> command is used to traverse a hypertext link. It transfers the
- reader from the link originator to the link end. To traverse a link, the
- cursor must be positioned between the link markers.
-
- To use this command to traverse a link, position the cursor between the link
- markers of the link you wish to traverse and press:
-
- <F1>
-
- This will traverse the link. To return from Reference and Note links,
- press:
-
- <Esc>
-
- To return from a Replacement link press:
-
- <F1>
-
- A second time.
- <Ctrl> N
-
- The <Ctrl> N command is used to name a Note window. It allows you to enter
- a twenty character name for the note window. This name is then displayed at
- the top of the window.
-
- To use this command, press:
-
- <Ctrl> N
-
- when the Note window is displayed on screen, Black Magic will then prompt
- you for the name of the window.
- <F3>
-
- The <F3> command is used to create a reference link. Links are the basic
- building blocks of hypertext in Black Magic. A link is a block of text or
- graphics that has been defined as hypertext. Once a block is hypertext it
- has special properties. These properties can include pop up windows (Note
- Links), replacement of text (Replacement Link), and instant "cross
- references" to other parts of the document (Reference Link). When
- traversed, reference links take the reader to another location in the
- document, in effect "cross referencing" them to that location.
-
- Reference Links, as are all hypertext links, are depicted through the use of
- symbols embedded in with the text or the graphics on screen. The symbols
- for a reference link composed of text are a pair of green triangles. These
- triangles surround what is termed the "Link Originator". The Link
- Originator is simply what was initially defined as hypertext when the link
- was created. It is the Gateway for the link. All hypertext links are
- activated or "traversed" by moving the cursor between the symbols for the
- link and pressing <F1>.
-
- Press <PgDn> for more information
-
-
- <Alt> <F3>
-
- The <Alt> <F3> command is used to create a Replacement Link. Links are the
- basic building blocks of hypertext in Black Magic. A link is a block of
- text or graphics that has been defined as hypertext. Once a block is
- hypertext it has special properties. These properties can include pop up
- windows (Note Links), replacement of text (Replacement Link), and instant
- "cross references" to other parts of the document (Reference Link). When
- traversed, Replacement Links replace the original block of text with a new
- block of text or graphics.
-
- Replacement Links, as are all hypertext links, are depicted through the use
- of symbols embedded in with the text or the graphics on screen. The symbols
- for a Replacement Link composed of text are a pair of pink squares. These
- squares surround what is termed the "Link Originator". The Link
- Originator is simply what was initially defined as hypertext when the link
- was created. It is the Gateway for the link. All hypertext links are
- activated or "traversed" by moving the cursor between the symbols for the
- link and pressing <F1>.
-
- Press <PgDn> for more information
- <Shift> <F3>
-
- The <Shift> <F3> command is used to create a Note Link. Links are the basic
- building blocks of hypertext in Black Magic. A link is a block of text or
- graphics that has been defined as hypertext. Once a block is hypertext it
- has special properties. These properties can include pop up windows (Note
- Links), replacement of text (Replacement Link), and instant "cross
- references" to other parts of the document (Reference Link). When
- traversed, Note Links pop up a "Note" window in the upper right hand corner
- of the screen. Note Links are used to convey brief notes or comments to the
- readers.
-
- Note Links, as are all hypertext links, are depicted through the use of
- symbols embedded in with the text or the graphics on screen. The symbols
- for a note link composed of text are a pair of yellow diamonds. These
- diamonds surround what is termed the "Link Originator". The Link
- Originator is simply what was initially defined as hypertext when the link
- was created. It is the Gateway for the link. All hypertext links are
- activated or "traversed" by moving the cursor between the symbols for the
- link and pressing <F1>.
-
- Press <PgDn> for more information
- <Alt> <F9>
-
- The <Alt> <F9> command is used to import graphics files into Black Magic.
- Graphics files in Black Magic are either captured through the use of GrabIt
- or they are pulled from Black Magic's collection of ClipArt. All graphics
- files in Black MAgic share a common file extension, that of .MGR.
-
- To import a graphics file into Black Magic press:
-
- <Alt> <F9> "Filename" <Enter>
-
- Where "Filename" is the name of the file that you wish to import. Black
- Magic will then import the specified graphics file into the document. When
- the graphic is in the document a symbol that looks like a circle will appear
- next to it. This symbol is called the Graphic Indicator, and it is used to
- refer to the graphic. For example if you wish to use the Block Cut and copy
- commands to manipulate a graphic the block is marked by only marking the
- Graphic Indicator Symbol. Once the symbol is marked (using <Shift>
- <Arrowkey> then it can be Cut Copied and Pasted like any other block. There
- is a second symbol that can appear with a graphic, and that is called a
- Graphic Link. This symbol is used to show hypertext links when they are
- part of a graphic. (Press <F2> at the help screen for more)
- <F10>
-
- The <F10> command is used to display the menu at the bottom of the screen.
- Once the menu is displayed choices can be made from it by either moving the
- highlighting bar over it and pressing <Enter> or by typing the first letter
- of the command desired. Each menu option (except Exit) leads to a submenu.
-
- The menu displayed will give you the following choices:
-
- Files Edit Format Link Search Macro Util Window Help
-
- Files brings up a files menu. (Press <ALT> F)
- Edit brings up a block editing menu. (Press <ALT> E)
- Format brings up a text formatting menu. (Press <ALT> O)
- Link brings up a menu for linking text. (Press <ALT> I)
- Search brings up a search menu. (Press <ALT> S)
- Util brings up a Black Magic utilities menu. (Press <ALT> U)
- Macro brings up a macro menu. (Press <ALT> M)
- Window brings up a note window formatting menu. (Press <ALT> W)
- Help brings up the Black Magic help system. (Press <ALT> H)
-
- Note: Most menu commands can also be accessed through the keyboard.
- <Alt> F
-
- The <Alt> F command brings the Files submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Files submenu gives you the following choices:
-
- Open Save Change Dir Files Util Import/Export Print Exit
-
- The commands have the following meanings:
- Load - This brings a .MAG file into Black Magic
- Save - This saves a file in the .MAG format
- Change Dir - This changes the current directory to a specified one
- Files - This gives a listing of the files in the current directory
- Util - Brings up a menu with file utilities
- Import/Export - Brings up a menu for importing and exporting files
- Print - Brings up a menu with printing functions
- Exit - Exits Black Magic <Alt> S
-
- The <Alt> S command brings the Search submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Search submenu gives you the following choices:
-
- Find Replace Again Options
-
- The commands have the following meanings:
- Find - find a word
- Replace - replace a word with another word
- Again - Do last find/replace again
- Options - set options for the search <Alt> E
-
- The <Alt> E command brings the Edit submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Edit submenu gives you the following choices:
-
- Cut Copy Paste Display Buffer UnMagic Delete Line Delete Word
-
- The commands have the following meanings:
- Cut removes a block of text from the screen and places in the paste buffer
- Copy copies a block of text from the screen to the paste buffer
- Paste places the contents of the paste buffer to the cursor position
- Display Buffer show the contents of the paste buffer
- UnMagic removes a hypertext link
- Delete Line removes the current line
- Delete Word deletes the word to the right of the cursor <Alt> M
-
- The <Alt> M command brings the Macro submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Macro submenu gives you the following choices:
-
- Define Macro Run Macro
-
- The commands have the following meanings:
- Define Macro stores keystrokes into a .MAC file on the disk
- Run Macro runs a .MAC macro off the disk <Alt> U
-
- The <Alt> U command brings the Utilities submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Utilities submenu gives you the following choices:
-
- Reader Mode TSR Wait State Configure Black Magic Word Count
-
- The commands have the following meanings:
- Reader Mode - toggles from write mode to reader mode
- TSR Wait State - Use when running a TSR program (i.e. SideKick)
- Configure Black Magic - Setup directories and user preferences
- Word Count - Count the number of words in the document
- <Ctrl> <F5>
-
- The <Ctrl> <F5> command is used to display the contents of the paste buffer.
- The paste buffer is used to hold blocks that have either been cut, copied,
- or deleted. Blocks are an amount of text that has been specially designated
- as a "block". This allows several commands to affect an entire block of
- text rather than a single character.
-
- To see the contents of the paste buffer press:
-
- <Ctrl> <F5>
-
- <Alt> O
-
- The <Alt> O command brings the Format submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Format submenu gives you the following choices:
-
- Style Justify Margins Set Tab Pagebreak
-
- The commands have the following meanings:
- Style - brings up a menu for bolfacing, italicizing, etc...
- Justify - brings up a menu for justification of the window
- Margins - brings up a menu for window margins
- Set Tab - sets the tab spacing
- Pagebreak - inserts a page break for printing <Ctrl> <F8>
-
- The <Ctrl> <F8> combination is used for Right Justifing a window. It will
- pop up a window on the screen and ask you if you wish to change the
- justification to Right Justification.
-
- An Example of Full Justification follows:
-
- This is a paragraph in which Right justification has been used. You
- will notice that the last word of each line ends at the same point
- while the first word begins at different places on each line.
-
- <Ctrl> <F3>
-
- The <Cltr> <F3> command is used to create a DOS Link. Links are the basic
- building blocks of hypertext in Black Magic. A link is a block of text or
- graphics that has been defined as hypertext. Once a block is hypertext it
- has special properties. These properties can include pop up windows (Note
- Links), replacement of text (Replacement Link), instant "cross references"
- to other parts of the document (Reference Link), and run DOS applications
- (DOS Link). DOS Links run a batch file after exiting Black Magic. When
- this link is activated by Black Magic, it will appear as a full size note
- window where the contents of the batch file can be entered. If Black Magic
- is in reader mode, or when using MagRead, the batch file is automatically
- executed. By pressing <F1> when editing the batch file the batch file can
- also be run.
-
- DOS Links, as are all hypertext links, are depicted through the use of
- symbols embedded in with the text or the graphics on screen. The symbols
- for a DOS link composed of text are a pair of orange floppy disks. These
- floppy disks surround what is termed the "Link Originator". The Link
- Originator is simply what was initially defined when the link was created.
-
- Press <PgDn> for more information <Ctrl> F
-
- The <Ctrl> F command is used to activate the Searching functions of Black
- Magic.
-
- To find a specific piece of text press:
-
- <Ctrl> F
-
- Black Magic will now prompt you for the text to be found. Enter the text to
- be found and press <Enter>
-
- Black Magic will either take the cursor to the first occurrence of the text
- entered or report that the text does not exist. To repeat the same search
- press :
-
- <Ctrl> A
-
- The searching methods can be altered by pressing:
-
- <F10> S O
-
- <Ctrl> R
-
- The <Ctrl> R command is used to activate the Replace functions of Black
- Magic.
-
- To Replace a particular string of text, press:
-
- <Ctrl> R
-
- Black Magic will now prompt you for the text to be Replaced, and then for
- the text that is to Replace it. Enter the text to be Replaced and press
- <Enter>, Now enter the text to replace it and press <Enter>.
-
- Black Magic will go and replace all the occurrences of the specified text
- with the text to replace it.
-
- The replacement methods can be altered by pressing:
-
- <F10> S O
-
- <End>
-
- The <End> command is used to move to the end of a line. It places the cursor
- at the lines end.
-
- To move the cursor to the end of a line, press:
-
- <End>
-
- This will move the cursor to the end of a line.
- <Home>
-
- The <Home> command is used to move to the beginning of a line. It places the
- cursor at the lines beginning.
-
- To move the cursor to the beginning of a line, press:
-
- <Home>
-
- This will move the cursor to the beginning of a line.
- <F6>
-
- The <F6> command is used to make a block of text bold face. Blocks are an
- amount of text that has been specially designated as a "block". This allows
- several commands to affect an entire block of text rather than a single
- character.
-
- To make text bold face it must first be defined as a block. This is done
- using <Shift> <ArrowKey> (blocks appear highlighted in blue on the screen).
- Once a block is defined, press:
-
- <F6>
-
- This will make the block bold face, and cause the block definition to
- vanish.
-
- _
-
- The "_" (underscore) command is used to underline a block of text. It only
- works in conjunction with blocks, underlining the entire defined block.
-
- To underline text, it must first be defined as a block. This is done by
- highlighting the desired text with <Shift> <Arrowkey>. Once the desired
- text has been defined as a block, press:
-
- <Shift> _ (Shift and the Underscore key)
-
- This will underline the entire block.
- <Alt> <F6>
-
- The <Alt> <F6> command is used to italicize a block of text. Blocks are an
- amount of text that has been specially designated as a "block". This allows
- several commands to affect an entire block of text rather than a single
- character.
-
- To italicize text, the text must first be defined as a block. This is done
- using <Shift> <ArrowKey> (blocks appear highlighted in blue on the screen).
- Once a block is defined, press:
-
- <Alt> <F6>
-
- This will italicize the block, and cause the block definition to vanish.
-
- <Shift> <F7>
-
- The <Shift> <F7> command is used to define a macro. Macros are essentially
- recorded sequences of keystrokes that can played back at will to make your
- computer execute those keystrokes. Macros are useful for automating any
- sort of repetitive task; for example, what was four or more keystrokes could
- be reduced to one. Macros are named with the single characters that are
- letters and numbers on the keyboard. This limits the number of available
- macros to thirty six (26 letters and 10 numbers).
-
- To define a macro press:
-
- <Shift> <F7> "MacroName"
-
- Where "MacroName" is the letter or number of the macro to be defined. If
- the macro does not already exist prompt you to start creating the macro.
- Once the macro is created press:
-
- <Shift> <F7>
-
- to end the macro, saving it to disk. IF a macro already existed for that
- name Black Magic will ask if it is supposed to overwrite it.
- <Ctrl> C
-
- The <Ctrl> C command is used to get word counts for the current text stream.
- The current text stream is anywhere within a Black Magic document that can
- be reached without traversing a link. It is the text that can be reached by
- only using the arrow keys.
-
- To count the words in the current text stream press:
-
- <Ctrl> C
-
- This will return the number of words in the current text stream.
- <F7>
-
- The <F7> command is used to run a macro. Macros are essentially recorded
- sequences of keystrokes that can played back at will to make your computer
- execute those keystrokes. Macros are useful for automating any sort of
- repetitive task; for example, what was four or more keystrokes could be
- reduced to one. Macros are used in Black Magic by pressing <F7> in
- conjunction with the macros name. Macros are named with the single
- characters that are letters and numbers on the keyboard. This limits the
- number of availale macros to thirty six (26 letters and 10 numbers).
-
- To run a macro press:
-
- <F7> "MacroName"
-
- Where "MacroName" is the letter or number of the macro. Macros are read
- from the disk and run if they are not already in memory.
-
- <ALT> H
-
- The <ALT> H command is used to call up this help module that you are
- reading.
-
- To access the help screens, press:
-
- <ALT> H
-
- Once the initial help screen is displayed, help can be achieved in three
- ways.
- 1. By pressing the help key (<Shift> <F1>), the function key
- template will be displayed.
- 2. By pressing any valid key combination, help will be displayed for
- that key combination.
- 3. Topics may be selected from the list of six displayed at the bottom
- of the initial screen. This is done using arrow keys and <Enter>.
-
- Help is exited by pressing <Esc>.
-
-
- Ctrl <F4>
-
- The <Ctrl> <F4> command is used to UnMagic Note Links, Replacement Links
- and Reference Links (that is to remove them, making them not hypertext any
- longer). When a Note or Replacement Link has been UnMagic'ed its contents
- are GONE!!! - so use these commands with caution. When a replacement Link
- has been UnMagic'ed it may still be retrieved. Remember you can always use
- Block Cut and Paste to get the contents of links to another place in the
- document.
-
- To UnMagic a Link, position the cursor between the two link markers of the
- link you wish to remove and press:
-
- <Ctrl> <F4>
-
- This will eliminate the link, removing the symbols from the screen. To
- retrieve a Reference Link that has been UnMagic'ed, mark the block that you
- wish to link from (Link Originator) and goto the Mapping Function (<Ctrl>
- <F2>). Now press the <Tab> key. This will call up a map of the UnMagic'ed
- Reference links. Now move to the UnMagic'ed Link with the arrow keys and
- <Enter>. Once in that Link, mark the block that you wish to link to (Link
- End) and press <Esc>. The link has been made.
-
-
-
- <Alt> R
-
- The <Alt> R command is used to set the right margin.
-
- To set the right margin, press:
-
- <Alt> R
-
- Black Magic will then prompt you for the value for the right margin, so
- press:
-
- Number <Enter>
-
- Where "Number" is any value between 1 and 79, such that it does not conflict
- with the left margin.
- <Shift> <F9>
-
- The <Shift> <F9> command is used to load a document into memory. When the
- load command is issued, either ASCII or Magic (.MGR) hypertext files can be
- loaded.
-
- To load a file press:
-
- <Shift> <F9> "Filename" <Enter>
-
- Where "Filename" is the name for the file that is to be loaded. <Alt> L
-
- The <Alt> L command is used to set the left margin.
-
- To set the left margin, press:
-
- <Alt> L
-
- Black Magic will then prompt you for the value for the left margin, so
- press:
-
- Number <Enter>
-
- Where "Number" is any value between 1 and 79, such that it does not conflict
- with the right margin.
- <Alt> - #
-
- The Alt - # ('#' representing a number zero through nine entered by the
- user) command is used to define a marker. Markers are invisible locator
- codes that are user defined. After a marker has been created, the user can
- jump to it instantly by simply pressing <Alt> # ('#' meaning the number of
- the marker). These markers work both across the current text stream and
- across links.
-
- To create a marker, press:
-
- <Alt> -
-
- This will bring a window up on screen for the entry of the number of the
- marker (0-9 are the eligible numbers to enter). Entering a number and
- pressing <Enter> creates the marker.
-
-
- <Alt> V
-
- The <Alt> V command brings the View submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The View submenu gives you the following choices:
-
- Forward Link Backward Link Collapse Map Set Marker Goto Marker
-
- The commands have the following meanings:
- Forward Link traverses a link forward. (Same as <F1>)
- Backward Link traverses a link backward. (Same as <ESC>)
- Collapse to the first window. (Same as <ALT> <F1>)
- Map brings up the hypertext link map. (Same as <CTRL> <F2>)
- Set Marker places a bookmark at the current location
- Goto Marker takes you to a previously set bookmark
-
- <Ctrl> _
-
- The <Ctrl> "_" (underscore) command is used to double underline a block of
- text. It only works in conjunction with blocks, double underlining the
- entire defined block.
-
- To double underline text, it must first be defined as a block. This is done
- by highlighting the desired text with <Shift> <Arrowkey>. Once the desired
- text has been defined as a block, press:
-
- <Ctrl> _ (Control and the Underscore key)
-
- This will double underline the entire block.
- <Ctrl> <F9>
-
- The <Ctrl> <F9> command is used to import text into an existing document.
-
- To import a text file into the current document press:
-
- <Ctrl> <F9> "Filename" <Enter>
-
- Where "Filename" is the name for the file that is to be loaded. <Shift> <Tab>
-
- The <Shift> <Tab> command is used to set the tab width. By pressing <Shift>
- <Tab>, you are prompted for a new tab setting.
-
- To set a new tab width, press:
-
- <Shift> <Tab>
-
- Black Magic will now prompt you for a new tab setting. This Setting is
- entered in the following manner:
-
- Number <Enter>
-
- Where "Number" is any value for the new tab setting between 1 and 79. After
- the number has been entered, <Enter> must be pressed.
- <Ctrl> <End>
-
- The <Ctrl> <End> command is used to move to the bottom of the current text
- stream. The current text stream is defined as anywhere that you can move to
- without using <Esc> or <F1>. It is anywhere that is accessible without
- using hypertext.
-
- To move to the bottom of the current text stream, press:
-
- <Ctrl> <End>
-
- This will move the cursor to the bottom of the current text stream.
- <Ctrl> <Home>
-
- The <Ctrl> <Home> command is used to move to the top of the current text
- stream. The current text stream is defined as anywhere that you can move to
- without using <Esc> or <F1>. It is anywhere that is accessible without
- using hypertext.
-
- To move to the top of the current text stream, press:
-
- <Ctrl> <Home>
-
- This will move the cursor to the top of the current text stream.
- <Alt> W
-
- The <Alt> W command brings the Window submenu up on screen. This
- menu is displayed across the command line in Black Magic. The menu
- choices are selected by moving the highlighting bar over your choice
- and pressing <Enter> or by pressing the first letter of your choice.
-
- The Window submenu gives you the following choices:
-
- Resize Note Window Name Note Window
-
- The commands have the following meanings:
- Resize Note Window changes the size and positioning of the note window
- Name Note Window places a name for the note window above the window <Ctrl> A
-
- The <Ctrl> A command is used to repeat a Search or Replace command.
-
- After a search or replace operation has been performed, it may be repeated
- as many times as necessary byu simply pressing:
-
- <Ctrl> A
-
-
- <Alt> T
-
- The <Alt> T command is used to set the tab size in Black Magic. Black has
- only one tab setting that simply moves the cursor the number of spaces that
- the tab is set to.
-
- To use this command to set the tab, press:
-
- <Alt> T
-
- This will pop a window up on screen for the entry of the new tab setting.
-
- <Ctrl> B
-
- The <Ctrl> B command inserts a page break symbol into the text.
-
- The page break symbol instructs the printer to continue printing at the top
- of the next physical page. This allows you to prematurely force the "end"
- of a page. <Shift> <F2>
-
- The <Shift> <F2> command is used to resize Note Windows. It only affects
- the active window. The active window is the one that contains the cursor.
-
- To resize a Note Window press:
-
- <Shift> <F2>
-
- This will cause Black Magic to prompt you for the new window height and
- width. After they are entered, the window will be resized to those
- specifications, and text entry into the window can be continued.
- <Alt> <F1>
-
- The <Alt> <F1> command is used to collapse a hypertext document. It folds a
- document into its original form and returns the cursor to the beginning of
- the document.
-
- To use this command to collapse a document to its original form and return
- to the beginning press:
-
- <Alt> <F1>
-
- This will collapse the document.
- <Shift> <F10>
-
- The <Shift> <F10> command is used to place Black Magic in what is termed a
- TSR (Terminate and Stay Resident) Wait State. The TSR Wait State is a
- special mode that Black Magic can be put in to facilitate the running of TSR
- type programs.
-
- A TSR is a program that is loaded into memory and remains there until
- activated by a particular sequence of keystrokes. These type of programs
- are frequently incompatible with Black Magic because they do not restore the
- video display properly. Black Magic uses what is termed a "Bit Mapped"
- display, because of this Black Magic can use multiple fonts, underlining,
- and graphics however most TSRs don't properly restore this type of screen
- hence the invention of the TSR Wait State.
-
- To invoke the TSR wait state press:
-
- <Shift> <F10>
-
- Now go ahead and run your TSR. When you return to Black Magic, pressing any
- key will remove you from the TSR Wait State.
- Ctrl O
-
- The <Ctrl> O command is used to set the various options for searching,
- changing how the searching functions. These options can also be accessed
- from the <F10> activated menu (<F10> S O). The options that can be changed
- are:
-
- Option Meaning
- Global Replace Replace from cursor forward or over whole text stream
- Whole Word Search only for words or every instance of entered text
- Forward Search Search from cursor forward or over whole text stream
- Query For Replace Replace operations happen automatically or after prompt
- Ignore Case Search/Repl. operation ignore or count Upper/lower case
-
- To access these search options, press:
-
- <Ctrl> O
-
- This will bring a window up on screen with a cursor inside it. Use the up
- and down arrows to go to the option you wish to change and the right and
- left arrows to change it back and forth.
-
-
- <Ctrl> <F2>
-
- The <Ctrl> <F2> command is used to map hypertext reference links. It
- displays a graphical map of the overall structure of the document. The
- Ctrl <F2> command is also used to access the UnMagic reference link commands
- and the FileLink commands. To access these additional commands, press the
- <Tab> key.
-
- Note - the FileLink commands are only active when you are in point mode. At
- this point, pressing <Enter> will allow you to link to another file.
-
- To display a map of your document press:
-
- <Ctrl> <F2>
- <F2>
-
- The <F2> command is used to mark an imported graphic image as a link
- originator. When this command is activated, a crosshairs is called up over
- the graphic image, this is then manipulated with the arrow keys. WHen it is
- in the right location, the key for the type of link is pressed. From this
- point, links are constructed as they are normally.
-
- To use this command to mark a graphic, position the cursor on the graphic
- indicator and press <F2>. This will place a crosshairs on the graphic.
- This can be manipulated with the arrowkeys to the correct position that the
- link is to be placed. When the crosshairs are at the right place, press the
- key combination for the type of link that it is to be. From this point on,
- the link is created normally. <Alt> P
-
- The <Alt> P command brings the Print submenu up on screen.
-
- This menu is displayed across the command line in Black Magic.
- The menu choices are selected by moving the highlighting bar over
- your choice and pressing <Enter> or by pressing the first letter
- of your choice.
-
- The Files submenu gives you the following choices:
-
- Go Options Cancel
-
- The commands have the following meanings:
- Go - This starts the printer printing.
- Options - This is used to set printer specifications such as page
- length, lines per page, etc.
- Cancel - This is used to halt printing.
- <Alt> <F2>
-
- The <Alt> <F2> command is used to place Black Magic into Reader mode. In
- this mode no editing is possible, but your document is displayed as if it
- was being read by one of the reader programs, displaying things like
- justification. In Reader mode all the normal methods for moving through a
- hypertext document apply including <F1> and <Esc>.
-
- To place Black Magic into Reader mode press:
-
- <Alt> <F2>
-
- This will place Black Magic into Reader mode, to escape from Reader mode
- press:
-
- <Alt> <F2>
-
- Again.
- <Alt> <F7>
-
- In the manual it is said that <Alt> <F7> is used to define a macro. The
- manual is in error. Defining a macro is activated by <Shift> <F7>.
-
- Sorry For The Inconveince.
-
- F1 F2 F3 F4 F5
- Ctrl Reporting Mapping DOS Link UnMagic Display
- Function Function Buffer
- Alt Collapse Reader Replacement Cut
- Mode Link
- Shift Help Resize Note Link Copy
- Note Link
- Normal Forward Mark Reference Hide Link Paste
- Traverse Graphics Link Markers
-
-
- F6 F7 F8 F9 F10
- Ctrl Right Import
- Justify Text
- Alt Italics Full Import Exit
- Justify Graphics
- Shift Define Left Load TSR Wait
- Macro Justify Document
- Normal Bold Run Center Save Menu
- Macro Text Document
- <Shift> <F8>
-
- The <Shift> <F8> combination is used for Left Justifing a window. It will
- pop up a window on the screen and ask you if you wish to change the
- justification to Left Justification.
-
- An Example of Left Justification follows:
-
- This is a paragraph in which left justification has been used. You
- will notice that the first word at the beginning of each line starts
- at the same point for every line, while the last word does not
- always end at the same point.
-
- <Alt> <F8>
-
- The <Alt> <F8> combination is used for Full Justifing a window. It will
- pop up a window on the screen and ask you if you wish to change the
- justification to Full Justification.
-
- An Example of Full Justification follows:
-
- This is a paragraph in which Full justification has been used. You
- will notice that the first word at the beginning of each line starts
- at the same point for every line, and the last word ends at the same
- point on every line, except for the last line of a paragraph.
-
- <F4>
-
- The <F4> command is used to Hide the link markers. The link markers can be
- removed from the screen to allow for easy reading of text. Links are still
- active with link markers invisible.
- <Ctrl> <F10>
-
- The <Ctrl> <F10> command is used to place Black Magic in what is termed a
- TSR (Terminate and Stay Resident) Wait State. The TSR Wait State is a
- special mode that Black Magic can be put in to facilitate the running of TSR
- type programs.
-
- A TSR is a program that is loaded into memory and remains there until
- activated by a particular sequence of keystrokes. These type of programs
- are frequently incompatible with Black Magic because they do not restore the
- video display properly. Black Magic uses what is termed a "Bit Mapped"
- display, because of this Black Magic can use multiple fonts, underlining,
- and graphics however most TSRs don't properly restore this type of screen
- hence the invention of the TSR Wait State.
-
- The difference between the <Shift> <F10> TSR Wait State and this one is that
- here the screen is left in graphics mode so that the screen can be captured
- by a screen grabbing program, such as GRABIT. <Ctrl> P
-
- The <Ctrl> P command initiates a printout of the current window to the
- specified printer. The printer is specified through the printer options
- menu. To get to the printer options menu type:
-
- <F10> F P O (No Need to type spaces.)
-
- You can then select a printer and set other printer functions. The
- <Ctrl> P combination allows the print command to be executed without
- having to use the menu system. <Ctrl> E
-
- The <Ctrl> E command is used to export ASCII text files without using the
- menu system. Pressing the <Ctrl> E combination will bring up a window
- asking for a filename to send the text to. If a block has been marked,
- only that text will be exported. <Ctrl> <F1>
-
- The <Ctrl> <F1> command is used to initiate the reporting feature. Place
- the cursor over an existing link and press the <Ctrl> <F1> combination. A
- window will appear where the report can be entered. To send the report to
- an external file use the @ symbol followed by a filename.
- Example:
-
- @FileName.Txt
-
- This will create a new file called FileName.Txt and all text following that
- line will be sent to that file. To append to an existing file (appending
- to a non-existant file merely starts the file), use two @ symbols like this:
-
- @@NextFile.Dat
-
- Your files can then be used in conjunction with expert systems or other
- programs you execute using the DOS Link feature. (See <Ctrl> <F3>.) Graphics can also be defined as reference links. When graphics are defined
- as hypertext, there is only one symbol used for all types of links. This
- symbol is a circle with an "X" through it. To traverse these graphic
- hypertext links, move the cursor on to the symbol and press <F1>. For more
- information on graphics and hypertext, press <F2> at the initial help
- screen.
-
- To create a reference link, it is first necessary to define the block that
- is to become hypertext. This is done by pressing:
-
- <Shift> <Arrowkey>
-
- Use the arrowkeys in conjunction with <Shift> to highlight the block of
- text that is to be the Link Originator. Once the Link Originator has been
- defined as a block press:
-
- <F3>
-
- Now Black Magic will query you as to whether or not the Reference Link
-
- Press <PgDn> for more information
- is going to point to new text or not. This simply means are you going to
- link the Link Originator to text or graphics that already exist, or to text
-
- or graphics that is going to be entered now. For now, we'll demonstrate
- linking to text has to be entered (i.e. its not in the document yet).
- Press:
-
- Y
-
- to continue. Now Black Magic will present you with a blank screen on which
- to enter the reference text or graphics. Type some text to serve as the
- reference material for the link and press:
-
- <Esc>
-
- Now Black Magic will prompt you with a message in a window that says: "The
- Reference Link's endpoints have not been defined ... " This means that you
- have not defined where in the block of text just entered you want the cursor
- (and hence the reader) to be brought to. If you have a specific point that
- you wish the cursor to be brought to, go mark that point as a Block and then
-
- Press <PgDn> for more Information
- press <Esc>. If you just want the cursor to be brought to the beginning of
- the block press <Esc> without marking a block. Either of these will end the
- link and return the cursor (and you) to the link originator.
-
- The other manner to define a Reference Link is through the use of Point
- Mode. Point mode is used to link the Reader with any location in an already
- existing part of the document. The location pointed to can be in the
- current text stream (anywhere in the area reachable on screen without using
- <F1> or <Esc>), or even in another link elsewhere in the document.
-
- Point Mode is used by answering the "Is this Going To Point To New Text ?
- (Y/N)" query with "Y". You can go to any point in the document using the
- <ArrowKeys>, <PgUp> & <PgDn>, the other movement keys, and <F1>/<Esc>.
-
- Press <PgDn> for more Information
-
-
-
-
-
-
- When the cursor is at the location that you want the Reader to be brought
- to, Press:
-
- <Shift> <ArrowKey>
-
- To mark the block where the cursor should be brought to. After the block is
- marked, press:
-
- <ESC>
-
- To complete the Link. The cursor will be returned to the Link Originator.
- Graphics can also be defined as the Link Originators for Replacement links.
- When graphics are defined as hypertext, there is only one symbol used for
- all types of links. This symbol is a circle with an "X" through it. To
- traverse these graphic hypertext links, move the cursor on to the symbol and
- press <F1>. One aspect to making a Graphic the basis for a Replacement Link
- Originator is that the entire graphic will be replaced, not simply the area
- near the symbol. For more information on graphics and hypertext, press <F2>
- at the initial help screen.
-
- To create a Replacement Link, it is first necessary to define the block that
- is to become hypertext. This is done by pressing:
-
- <Shift> <Arrowkey>
-
- Use the arrow keys in conjunction with <Shift> to highlight the Link
- Originator. Once the Link Originator has been defined as a block press:
-
- <Alt> <F3>
-
- Now Black Magic will pop up a Replacement window for text or graphics entry.
-
- Press <PgDn> for more Text can be entered either by typing or by importing a text file, and
- graphics is entered by importing a graphics file. Once the data is entered
- into the Replacement Link, press:
-
- <Esc>
-
- This will remove the Replacement Window from the screen and then return you
- to the Link Originator. You can see that the Link Originator is enclosed by
- pink squares. To traverse the link, move the cursor between the squares and
- press:
-
- <F1>
-
- The Replacement Link has one significant difference from the other two
- Links. The Link is set up with a "looping" type of structure, there fore to
- return from the Link is press:
-
- <F1>
-
- A second time.
- Remember returning from a Replacement Link is done by pressing <F1>
- between the symbols a second time. Graphics can also be defined as the Link Originators for Note links. When
- graphics are defined as hypertext, there is only one symbol used for all
- types of links. This symbol is a circle with an "X" through it. To
- traverse these graphic hypertext links, move the cursor on to the symbol and
- press <F1>. For more information on graphics and hypertext, press <F2> at
- the initial help screen.
-
- To create a note link, it is first necessary to define the block that
- is to become hypertext. This is done by pressing:
-
- <Shift> <Arrowkey>
-
- Now use the arrow keys in conjunction with <Shift> to highlight the block of
- text that is to be the Link Originator. Once the Link Originator has been
- defined as a block press:
-
- <Shift> <F3>
-
- Now Black Magic will pop up a Note window for text or graphics entry. Text
- can be entered either by typing or by importing a text file, and graphics
-
- Press <PgDn> for more
-
- are entered by importing a graphics file.
-
- Once the data is entered into the Note Link, press:
-
- <Esc>
-
- This will remove the Note Window from the screen and then return you to the
- Link Originator. You can see that the Link Originator is enclosed by yellow
- diamonds. To traverse the link, move the cursor between the diamonds and
- press:
-
- <F1>
-
- To return from the Link press:
-
- <Esc>
- It is the Gateway for the link. All hypertext links are activated or
- "traversed" by moving the cursor between the symbols for the link and
- pressing <F1>.
-
- The contents of the window are commands that would be in an actual batch
- file. See your Disk Operating System manual for information on what
- commands can be placed in this window. The two final commands to place
- in your batch file will reload Black Magic and the file which was already
- loaded. These two commands change to the directory containing MAGIC.EXE
- or MAGREAD.EXE and run the program. A typical addition to the batch file
- would be:
-
- CD\MAGIC
- MAGIC /RESTART
-
- Your additions may differ if you have placed your system files in a another
- directory, or if you are using MagRead instead of Black Magic.
-
- Your program does not have to reload Black Magic after running the batch
- file. Nor does is have to reload the same file that was used when exiting.
-